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- on mouseDown
- puppetSound("ZHWOW")
- set the foreColor of sprite 47 to 215
- updateStage()
- wait(30)
- puppetSound(0)
- when timeOut then nothing
- if (the castNum of sprite 1 = 159) or (the stageColor = 0) then
- set the visible of sprite 43 to 0
- set the visible of sprite 44 to 0
- set the visible of sprite 45 to 0
- set the visible of sprite 46 to 0
- set the visible of sprite 47 to 0
- set the visible of sprite 48 to 0
- updateStage()
- go("waiting")
- initialize()
- else
- set the visible of sprite 43 to 0
- set the visible of sprite 44 to 0
- set the visible of sprite 45 to 0
- set the visible of sprite 46 to 0
- set the visible of sprite 47 to 0
- set the visible of sprite 48 to 0
- updateStage()
- continue()
- end if
- end
-